QUOTE(ride_exchanger @ Feb 2 2006, 10:46 PM)
Please bore me, Id love to hear about the old days! Why is it that at the ripe old of 27 age of im already appreciative of the "old days"?
Fossil leans back in his rocker, puffs on one of Spunky's corncob pipes and tells a tale of the old days:
One of the divisive issues during the development of UCES was the terms of submission. We requested that submissions grant the project an exclusive right to use the work until release. The submitter retained copyrights. After the exclusive period elapsed, the creator was free distribute the submission independently.
We also requested that submissions not be publicly displayed until the project was released.
People objected, (even though we "suggested" rather than strictly enforced this), but here's what this policy did:
When we were nearing the release stage, and created publicity shots, it became immediately apparent that there were a HUGE number of brand new, never-before-seen things in UCES. The amount of excitement it generated was unreal.
UCES also developed a bit of a "secret society" cachet among its members. You can't enjoy the exclusivity of a private club if it's not private.
UCES has been downloaded many thousands of times. Compare this to even the most elegant contest winning parks. Most have a few hundred downloads, at best. I attribute this in part to the policy of keeping everything "under wraps" until it was almost ready to go along with the sheer size and scope of the project. We definitely had the "buzz" thing going. Buzz doesn't last long, you know.
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An interesting and wonderful thing happened during the course of the project. Mentoring of the younger members by some of the old hands racheted up skill levels across the board. Collectively, members of the group pushed each other to improve their efforts. We would emit collective gasps when viewing new submissions, and we knew we were rocking.
We could feel the momentum building. During the peak, there were new submissions almost daily. Almost every one of them just blew us away. It was hard to keep a lid on the excitement. Like a pressure cooker, it kept building. But when the release came, well... there are few things as satisfying as a good explosion.