How do you start a park? |
How do you start a park? |
mcjaco |
Sep 21 2005, 06:10 AM
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#1
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Window Shopper Group: Window Shopper Posts: 16 Joined: 15-September 05 Member No.: 3,238 |
Howdy everyone, new here but, an long time RCT/RCT2 addict. I've recently "rediscovered" RCT2 and have been downloading stuff like a mad man. The stuff here is top notch! I've been wondering, when you guys and gals start working on a new sceneario, what scenery items are must have? You know the stuff you can use over and over but, color them differently so everything doesn't look the same....that sort of stuff. I keep selecting stuff, then going in and realizing I have three wall types that are too similiar and my selection should have been used on something else. Does this make sense? :banana-confused:
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ekimmel |
Sep 21 2005, 09:00 AM
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#2
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RCTA Leader Group: RCT*Mart 5-Star Member Posts: 1,121 Joined: 4-July 04 From: Minnesota Member No.: 28 |
Making a scenario for a park is never easy to do. For me it's the least fun part of making a park. I'll usually just use one that was made for a contest unless I have a specific theme in mind.
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Leonardofury |
Sep 21 2005, 10:27 AM
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#3
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RCT Architects Member Group: Aisle Patrol/Moderator Posts: 2,013 Joined: 5-July 04 From: Manchester, UK Member No.: 57 |
Moving to questions and answers.
I usually use a custom park map, TT quarter tile blocks and the mine and mechanical theming. The rest depends on the park theme, you just have to be careful selecting your objects. |
Spunknit |
Sep 21 2005, 10:49 AM
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#4
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Official Llama Herder! Group: Store Manager Posts: 1,683 Joined: 25-June 04 From: Northeast Ohio Member No.: 5 |
I think what you are asking is : how do you customize the objects in the scenario. If that is the case, you need to choose advanced view, then you can de-select the ones you don't want. Be sure to keep at least one item from each of the default tabs (ie: trees, fences, walls, etc.). Hope that helps! :banana-grin:
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mcjaco |
Sep 21 2005, 11:02 AM
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#5
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Window Shopper Group: Window Shopper Posts: 16 Joined: 15-September 05 Member No.: 3,238 |
Thanks for moving this. I kind made it a greeting and a question..... :banana-confused:
I guess what I'm trying to ask is which items do you guys use that can fill a lot of different roles. For example, is there a wall section that you find fits the bill for many different roles? My problem is that I keep picking roofs and walls that I think are too similiar....kind of like I'm doubling up on items when I could use those selections on something else. Making sense???? |
SythDude |
Sep 21 2005, 12:32 PM
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#6
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Where Does the Good Go? Group: RCT*Mart 5-Star Member Posts: 2,018 Joined: 24-July 04 From: Dayton, OH Member No.: 240 |
Welcome to the mart.
Objects I use are: Phatage catwalks...a must have for coasters. ToonTower anything. Lot's of Stuff from the UCES. Heck, even the top of a chimney can make a great flower pot. Just experiment! |
OrlanDude |
Sep 21 2005, 02:17 PM
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#7
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Resident Mystic Group: Aisle Patrol/Moderator Posts: 695 Joined: 5-July 04 From: out of the ether (Orlando) Member No.: 73 |
I almost always select Cougar's Glass Pack & ToonTowner's colorable rooves (tile, wooden & shake). I generally like to use the generic & wooden walls. MKX's striped & village walls are also very versitile. I usually un-select most of the trees & gardens, and all of the generic rooves that come with the game to make room for my user-made selections.
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mcjaco |
Sep 22 2005, 05:49 AM
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#8
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Window Shopper Group: Window Shopper Posts: 16 Joined: 15-September 05 Member No.: 3,238 |
Thanks guys, I that was my problem, I had too many "double selections" which wouldn't let me use all the great stuff I've downloaded over the last few weeks. It's amazing how much variety you can get if you pick and choose carefully.
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rlindsey |
Sep 22 2005, 07:25 AM
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#9
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Mooninites Unite! Group: Staff Posts: 771 Joined: 7-July 04 From: Somewhere in Kentucky Member No.: 102 |
Scenery item selection is a crucial part of the scenario building proccess. Just keep in mind when you are selecting what you want your scenario to look like. I always try to picture what scenery items would look like in the scenario when I'm choosing them. Of course there are some standby regular items I almost always choose. (Colorable walls, glass packs etc...) But I try not to choose items that are unlikely to be needed. (Such as igloo walls on a volcano island) The main problem I have is that often there are more items I want to use than space in the scenario for them. Then you really need to be selective. The advance tab feature is very helpfull in selecting which items you want, but it doesn't show you what the items look like while you're selectin them. Unless you've used those items repeatively you'll won't know untill you look in the scenario itself. A good program to have is Datchecker. It will list all the items for you and with a few clicks you can see what the items look like. Then all you have to do is remember the item's names and choose them from the advanced list.
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Rohn Starr |
Sep 22 2005, 07:44 AM
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#10
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I duzn't know nuthin' Group: RCT*Mart Designer Posts: 1,041 Joined: 5-July 04 From: space, but I have no idea where Member No.: 65 |
Another thing you can do is set up a landscape as your default starting point. This would be the one where you have the objects/rides/stalls that you would most likely be using in creating your park. Make sure that you save this as a landscape. From this, you can add or delete whatever you want for the type of park you're doing.
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